A dialogue will appear stating that your companions are about to discuss who should become Divine. You can use any that you have or the. It is recommended that you. He will be quickly swamped by some weak zombies but they all deal physical damage. This room also connects to the great hall we saw earlier. This is fine as they will take damage from the fire, making your job easier as they slowly crawl towards your perch. WebThis guide will outline everything recommended to newer players of the game on how to best conquer Honour and Tactician Mode for Divinity: Original Sin 2 Definitive Edition. As you've left a path, one of the forward Magisters and one of Hammer's Pets will leave through the gap. Dont forget that Siva does have a couple of good inventory items! He sells the Warfare skillbooks. Choose to let Saheila stay in the cave. A little further north-east you'll find Windego at (X375, Y249). We use the coordinates (X,Y) available in the game to help you navigate. Cast Spirit Vision and speak with the Spirit of Raedalus and choose to show him where Taryan can be found. Below youll see the undead NPCs who were going to kill. As we did not level to 17 in this section, the benchmark screenshots below will only differ from the previous section due to my item purchases. This will further his companion quest which involves speaking to Magister Borris (whom we killed, nearby). Karon does not have any armour so once you get to attack, he should die in one turn. Choose the following dialogue options to start the side quest, There is a crowd of yellow dots to the east on your map at (X323, Y267). A bit curious if there's a way to 'mature' it. Once the battle is over loot the area. I initialize dialogue with The Great Guardian, then moved Sebille onto the upper area to the right. Amadia will ask you to use it on her to finish up the area. Interact with the Statue of Burning Prophet. Ascend the ladder and you'll come into a Judge Orivand's room. Instead, higher tier potions are generally crafted by combining 2 lower tier variants or a lower tier potion with an Augmentor (this is not always true, check crafting recipes for details). The toys have only 60 health and award no XP. Make your way to the north side of the deck and make your way west (past Gil and Paulie arguing on the lifeboat) and interact with the hatch next to it and go down. dont whirlwind 5 of them at once). This is where we'll find a secret entrance into the Academy. Split Sebille and move her to the high-ground at (X111, Y275), Move Fane across one of the bridges and you'll trigger combat after a minor dialogue with Gnarled Tree. This starts the side quest. Each Parasitic Heart will yield 3,750 XP. If you have already started the side quest. Before we end this act, we'll come back here and kill these NPCs. Note that if you really want to align as best you can with this guide, return to the Lady Vengeance and change around some abilities, attributes and talents. Enter the newly-opened door to the Dean's Office and earn 41,850 exploration XP. At (X163, Y721), your characters will notice a hidden passage. On Fane's turn, jump out of the pit. After combat, drain the Source of a nearby Black Ring corpse. Youll notice that there are Voidwoken outside, if you pan your camera. This will, effectively, trade +5 Strength for -5 Constitution. It is recommended that by the end of the game each character has a weapon with a framed Mastercraft Rune and if you have the gold, one in their chest armour and necklace slots. This is very situational. Continue north-east through bridgehead to (X518, Y240). Move up the vines to the left of the Magister Knight and enter Sneak. It will show where they spawn and the strategy to defeat them if you have trouble. It will become the. Unfortunately Pet Pal does not yield any different XP options for us so we will simply be killing her and her subjects. After a side conversation with Sebille, choose the dialogue option. If you have Sebille in Sneak, she'll get her double turn. While this is optional, it makes the fight very trivial. In the house, you'll find an old woman named Sanguinia Tell. Disarm the traps she detects - this will not break sneak. This will trigger combat, but only with Sebille. Now return to the camp. Youll find Han and Samadel standing outside an ornate door at (X323, Y490) that they cannot get past. They will inform you that The Advocate is waiting for you. The game script will have the Voidwoken take you away after a couple of turns (even on their first turn the next round). To release Karon, you must ignite all five braziers at the same time. Cranley does not come back upstairs. Position Sebille on the high-ground overlooking them. Interact with the Cache and you'll find a. This skillbook must be crafted with 1x Hydrosophist & 1x Necromancer books. If you do not want the idol, she can award + 2 to Strength, Intelligence, or Wits, as well as 2000 Gold. Leave Sebille in sneak so that she can get a double turn and a free shot during round one. Open his front door and follow him to the hatch at (X667, Y216). Do not enter the room fully. After the dialogue (success or failure), attack him. Optionally, you can kill the remaining Shriekers with. Descend the hatch for the Arena located near Camp Boss Griff at (. Choose any dialogue option except the last one (to encourage the battle), then, Success with Persuasion 4 (with 52 Strength), Speak with Bishop Alexandar and use the following dialogue options. Pair this with Whirlwind or Bull Rush. Interact with the pedestal in the middle of the open area. Return to the Black Ring camp, then go south to where the Drowned Temple is. Below are some benchmark screenshots. Web2. Interact with the Door to the Academy that is now accessible. It is time that we cleared our way into Arx. Next, cast Spirit Vision and interact with every spirit you find around the camp. Go all the way west to (X296, Y217). You can leave the dialogue after this as soon as the option present itself. Before you leave, there is a Corroded Chest at (X112, Y-43) with a great helmet for Sebille called. An auto-save will occur and you'll encounter three turtles at (X266, Y367). Then switch to Sebille and buff Fane with everything you can. This will be one of your last opportunities to shop. It wont do a lot of damage, but it is the effect were looking for. Go slightly north from the camp and find a waypoint at (X235, Y801). Do not fret if you are unsuccessful. Make sure to loot the archer target area at (X381, Y255) if you haven't already. We will be fighting four undead heroes; Bromley, Garrick, Halla, and Vydia, and starting the sidequest. Feel free to do your shopping before continuing. South of the Lone Wolf camp, you'll find a graveyard at (X484, Y375). Once the rooster dies, after a couple of moments, it becomes an egg! The. You can choose to pay him to pass, go down the hole we found in the Magister Prison, or have Sebille use an [OUTLAW] tag on him. The points into Intelligence allows Sebille to use Necromancer skills as part of her build, though not a critical part of it. Head further north across the bridge. 1. Youll be pitted against a couple of minor demons. They will cast Bouncing Shield every 2 turns and grenades every other. Pick the lock with Sebille. Hopefully you grabbed the Pet Pal talent! Once that is done, your character will say that it still isn't working. You'll earn 19,400 XP and progress. Here you'll find two of Dallis' Assistants. Loot the now dead necromancers and youll find a key on Tamsyn. If you manage to get Atrophy on him two rounds in a row and keep his regeneration off, you should be fine. She will tell you to fight her acolytes with a blindfold on. To the south you'll see a ladder that goes up (X250, Y148). If she trusts you, as she did in my playthrough, she will simply say that she supports you and the trophy is yours. While this doesn't seem like much of a threat it isn't all of the enemies. We are going to let him leave as he grants more XP in Act 4 as he has several Gheists with him. You can jump over to Fextralife's quest page. She sells our Huntsman skill books as well as unlocks a dialogue option in Act 2 with another NPC named Dashing June. Alexandar is the only one that might prove troublesome. This dialogue, unlike almost all others, does not have an [End]. This Monk will use Tactical Advantage to get to the upper level with Sebille and use some basic attacks on her. Only Andras needs to be killed, so dont worry about either of the other two summoned creatures. Pick it up to receive, You now have the password (given from the. Open your map and you'll notice an unfinished red flag at (X354, Y170). Wits gives us better initiative, critical hit chance and the ability to spot secrets around the world. This will put her out of harms way. Since Fane is undead he cannot cry (no fluid in that skull!). If you eat the hand, you'll learn that Kemm killed a thief and fed him to the owls. There is one last area we're going to explore before heading to Mordus. The Void Devourer is immune to all physical damage, so don't bother trying to hit it with melee attacks. Return to Grog the Troll at (X160, Y177). Head over to the large building to the south-east at, Be careful when approaching as there are two shriekers at (X661, Y56) and (X655, Y69). Head to the northeastern part of the marketplace and find a lone Royal Protector at (X312, Y305). It can be very helpful to save right before a crucial attack and reload until it lands a critical hit or if it doesn't do what you wanted it to do. We want to slowly work our way around the room in sneak and pull our applicable letters. At (X597, Y411), you'll be overlooking a valley of Deathfog and see a broken house in front of you. Once you get to Windego you can either use a ranged attack, spell or item such as; Battle Stomp, Tentacle Lash or a Firestorm Grenade to damage her or you can just allow any of the Magisters interrogating her to attack her. To the east of the stairs is a door with a red tent immediately outside (X289, Y169). Exhaust the dialogue and you'll need to destroy the pillars to continue, so do so. Choose the. Once you reach the X marked above at (X116, Y460), the central core will start dialogue and begin a countdown. As the whole Fort is already hostile with you, you can have her remove the collar without fear of retribution. It is also possible for Sebille to be out-of-combat if the enemies get too far from her. Before the end of the dialogue, cast Living on the Edge and Haste on Fane. The second method is related to. Once the battle is over, the man-in-charge, Magister Gremory, will approach you. You may have to wait for the credits / cutscene to roll before your trophy will pop. This will not impact the rest of the NPCs in the house. They can provide us with information and help us in the upcoming battle. We're going to fight him regardless, so the dialogue options don't matter. Use your Teleportation skill to bring the chest close to you for looting. You now have access to Dallis Stateroom. Fortunately, we have Atrophy via Tentacle Lash. Simply spam the first dialogue option to complete the quest, earn 6,950 XP and a minor reward. Find a crate at (X219, Y578) that has a plethora of paintings. Make sure you link Sebille back up so she can pick the lock of the Ornate Chest. Hopefully you haven't forgotten that you can add Nails to any boot or shoe to prevent slipping! At (X108, Y263), you'll find a frog named Leonard. Use Teleportation to get it over to you or jump to it. It is recommended that you fight Gracie and Kraus away from Camp Boss Griff for now. Now that you're regrouped, turn around and head west. All feedback is appreciated and will be read (corrections are welcomed, Linked: Divinity: Original Sin 2 Trophy Guide. Walk towards the red flag south of the stairs and you'll trigger a battle with the puppets! A lifelong gamer, he draws on a decade of experience in the tabletop industry. Once Rory is close to Betty, speak with Betty and shell be excited to see him, and heart emotes will appear above their heads. All these enemies can leap and glide around the battlefield, so this make it harder to control them and theres a high risk that Sebille will get swarmed. Have Fane move forward to the west and you'll encounter your God, Amadia. Below is the order of the pillar selection and puzzle solution, Once you get the correct order, the tomb of the Eternal Aetera will unlock and you'll gain a lowly 1,500 XP. Now make your way back to where Magister Siwan was (where you emerged after completing the tutorial deck) looting all the dead Magisters as well as any dead NPCs along the way. Speak to Delorus and respond with nice answers. On Fane's turn, use Time Warp and get close the Nemesis Stargazer, Nemesis Devourer and Nemesis Soulhunter. The battle shouldn't be too hard for you at this level, so long as you've been keeping up on your gear purchases. Choose the first dialogue option, then. Getting past Scapor without fighting yields 3,000 experience points, while defeating her in combat only earns 1,800 experience points. Two additional paladins, Paladin Sauer and Paladin Alzette will appear at (X547, Y519). Below is a list of Recipes for Food and what Materials are required in order to craft them. There are 7 total: Jahan, Advocate, Hannag, Ryrus, Saheila, Almira, and Mordus. This is helpful if you want to get out of danger or bring a weaker enemy to you instead of the one you're facing. Eventually, your characters will note that a Voidwoken is trying to get inside the house. Since we're level 4 now this battle shouldn't be too hard. If it is Fane's turn use Bull Horns and Bull Rush to deplete any physical armour the 2 or more of them have left, then Battle Stomp. The battle is simple as there are only three Magisters and this will conclude. #12. slovakiaman Nov 18, 2017 @ 7:46am. If you tell the man on Stingtail, he will release Amyro. If you didn't get the void fish from earlier in this guide, head down to the warehouse and search the carts for one. Put on piece at the bottom of the ramp. This will start a battle with some undead. You'll note several corpses on the ground at the base of the bridge to the north. If a target has 2000 Physical Armour, 1000 Health and 300 Magical Armour then they will end with 1100 for all values after this skill is used. Allows you to swap two characters. Interact with the chest and youll start the side quest. Keep choosing the first option and she'll join the group. )salty mountains. Feel free to share some of these findings in the comments section. This is abnormal as most NPCs that have no armour award no XP. Follow the short path and then cast Spirit Vision. Since this is Tactician/Honour mode, well pick the bottom option *. Consult your quest log or review the table below for the Gods' symbols: Since all pillars are set to Moon by default, interact with the Human, Orc and Lizard. Apparently, she trusts me. they didn't finish the game!!! To the left of the door is a Valve. There is one cheesy way you can kill Jahan that might be worth trying out if are having trouble with him. Convince Gareth to kill him instead of showing mercy. Youll notice that there are statues in this area, all of them close by the sarcophagi (plural of sarcophagus). On every turn have Sebille cast Teleportation on Jahan to move him closer to the Deathfog. After the puzzle is complete you'll earn 2,950 XP and the passage will open. You have about 15 seconds before that happens, so you turn on a torch, then leave. You'll trigger combat no matter the options chosen. Kill his target then use a jump skill to get to the ladder and leave. You'll earn XP for opening the cage but then Birdie will attack you. Loot the guard for the key to the next room. The easiest way to get into the room is simply to kill the Masked Servants. Approach them with Fane and a minor dialogue will ensue. The first part of the battle consists of one archer, two warriors and one caster. Return to the outhouses and go behind the Magister Office at (X346, Y166). This will open the nearby vault door. If you speak with Wyvlia, shell blow you off. Alright, let's kill Alice Alisceon so we don't have to come back here. At (X146, Y67), you'll find a Lever. Just like with Fane, Warfare is king. Sebille should move the crates in front her, loot and read everything found. You might have to trade some items over to Fane after you do this as she won't be able to carry as much. This gives you +1 to Persuasion. Once the battle is over, Gwydian Rince will disappear from his prison. If you don't care about the item, initiate combat with her. You can move Fane to the left until he spots a trap, then do your jump below. After killing the Source Hound break the door to the east. You'll encounter another pair of Vicious Eggs; dispatch them. In the room after, you'll find Dorian Gall and several Failed Experiments (slimes). The only reason were doing this now is that the Undertavern will soon become fully hostile for us, making the arena inaccessible. Next, head south-west from the waypoint until you see some corpses. There is a video posted below detailing the fight and acquiring. Trader Bree in Driftwood might also sell one. If Sebille dies (or Arhu) load that cloud save. To do this, start with food near Betty, then another every 2 meters until you reach the ramp. Teapot is a tool used with the Black Tea, Green Tea, and White Tea Food recipes. Killing him will net you 2,000 XP and will not disrupt the Magisters upstairs; ergo, it is recommended we do this for the XP gain. This is Kniles childhood room from Act 1! It is important that you target the Magisters closest to the Crossleys first. From the hidden cache, loot north and you'll see a Dead Voidwoken. Next, open your map and jump to the Paladin Bridgehead waypoint. Open your map and jump to the Arx - City Square waypoint. Items Body Parts Poisoned Gift bag At the south-most tip of the room, there is a hidden chest. Jump across the way to the door below with both characters then have Sebille pick the lock to enter The Groom's House. Either way, we will be killing everyone. Inside, you'll earn 5,800 XP and find a room with skulls. Speak with Marie, near the target dummies. Sepp is the most dangerous and awards 2,400 XP upon death. No other Magisters will become aggressive and youll net some good experience. In the room, press. Once you have only a couple of enemies left Sebille is free to use Tactical Advantage or Cloak and Dagger to jump down onto the docks below (assuming there is nothing more she can hit from her position). Does anyone know what to do with this fruit? Reflect 20% of melee damage as fire damage, Reflect 20% of melee damage as air damage, 100% to set Poisoned for 2 turns in combat (6 turns if consumed not in combat), 100% to set Poisoned for 2 turns in combat (3 turns if consumed not in combat). psalm 23:4 tattoo back. Well give this to someone else a little later. Loic will award 187,300 XP and each Voidwoken will award 37,475 XP. She has changed her ways and wants to ensure that she can find peace. Once one of them reach 50% health, they will morph into Voidwoken Honeybears. In this area, there are two Energy Chests to loot. You've likely noticed a yellow dot on your mini-map to the east. Continue along the road and youll encounter a waypoint at (X745, Y224), The path will now take you south through a voidwoken and civilian battlefield. Once your battle is over, there will be a backpack on the ground will all of Fane's belongings. Open your map and jump to the Driftwood - Fields waypoint then head up to Marg the Troll at (X300, Y215). Combat ended, and I resurrected Sebille. Return to the Magister Barracks and descend the stairs at (X319, Y243) to the prison. Item Type. Have Fane go down the ladder and slowly approach Kniles ahead. The Lamenting Abomination awards 25,950 XP upon death, which will really help reaching level 14 before the end of this sub-section. He will drop a unique two-handed weapon called. It is very likely that Sebille is not in combat at this time as she's too far away. If they are more beneficial than the guide's method(s) then we may incorporate them. A bit curious if there's a way to 'mature' it. Head back to the main road and a little further west. Press, In this room, right before the next door there is a barrel. Return to Magister Yarrow and show her his ring as proof that you found her father. For returning players DOS1 almost required you to have a back-up character that was used exclusively for crafting. Dont activate the Pyramid yet as it will take us to the 2nd one but we aren't done yet. This will trigger the waypoint Hollow Marshes - Bridge. Have Fane jump up one side and Sebille up the other. It is recommended to note where Magister Borris died as we'll need an item from his corpse a little later. From here go north across a broken bridge where Reks the Stray Dog is wandering. When you heal a first one you will have to participate in a battle. Find some vines going down to the lower area at (X585, Y435) south of Sadha. All trademarks are property of their respective owners in the US and other countries. Drop the package onto one of the plate and split Fane onto another. Split Fane from the group and use Cloak and Dagger to get behind one of the salamanders below. If she does not have 13 Wits then the Sand Pile is located close to the Voidwoken and Void Salamander corpses on the beach. Once you find him a second time he'll want you to meet his friend. There are also many treasures available. Magister Benson has a side quest for you to find a merchant that is wanted for the deaths of some Magisters. There are several tomes you can read to give lore, but that's it. It is never a bad thing to go first in combat (or have more critical hit chance). At (. 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